Please enjoy this semi-drunken speed run through Zigfrak beta 8.15 (part one)
Please enjoy this semi-drunken speed run through Zigfrak beta 8.15 (part one)
Most announcements about the game will now be happening on Zigfrak’s new super minimalist forum. Please log in and say hi; don’t be shy now!
The Beta 8.15 changelist has been heavily revised, and the build will be available shortly.
http://forum.zigfrak.com/?p=/discussion/4/beta-8-15-changelist
I still love you, Tumblr, and will share big news here too. Hugs!
Lots of fixes, optimizations, improvements, and what have you. Hope to push this out by week’s end; here’s what’s cooking:
The next tier of content is pretty much ready to go, and it is pretty fun stuff. I will have a changelist ready to go as soon as possible.
I’m investigating some troubling reports from the field involving saved games getting munched, and being unable to complete certain missions (sometimes being unfortunately stranded in a distant galaxy). I will be inserting some failsafes and additional error handling in the next build to try to get to the bottom of these issues, or at least attempt to work around them in a way which does not leave the player screwed.
Please bear with me, this is why we Beta! Thanks to all who have supported the game so far, and please keep the reports coming. I reply to all support messages directly (usually within 24h), and you have my utmost attention.
Here are the changes for Zigfrak Beta 8.05, which will be available at http://zigfrak.com/ later today. This was kind of a stepping stone release.
Major changes to how units and items are spawned caused many other things to not work right. Cleaning up the fallout from those changes took way longer than expected. This work was painful, but necessary. The result is a much stronger platform to release the remaining content on.
Tier 4 content is not yet available, but random scenarios were turned back on and become available at level 10. The starting content was overhauled for faster playthrough. There is some fun stuff coming in 8.1, and the wait should be much shorter this time.
We are giving this build a final tirekick here before turning it loose. Hope you will enjoy it.
TB’s run through Zig is up!
Here’s a short and tentative list of what’s cooking for Beta 8.1. It should be ready within a week or two. If there are any must-have changes not listed, let me know and I’ll see what can be done.
Also, just a reminder— you can win a cool shirt and free license code through the Zigfrak screenshot and video competition. Deadline will be here before you know it, so send your submissions in ASAP!
Changes in progress listed after the cut.
Last weekend, TotalBiscuit celebrated 500k subs to his YouTube channel by powering through a crazy number of indie games in a 12-hour marathon webcast for charity. I submitted my space RPG, Zigfrak, for consideration at the last minute. It was thrilling to see it in the mix!
Pretty cool indie space-game I’ve known about since its initial announcement on Unity3D forums, early Alpha release. Haven’t checked up on it in aages but I follow development. It’s good to see stuff like this get shown to a wider audience.
I am excited to announce the availability of Zigfrak beta 8.0, and commencement of online sales through FastSpring!
Beta 8 introduces a free demo mode, and option to obtain a license. Until the end of Beta 8, Zigfrak can be purchased for $7, which is 50% off the release price. Purchasing Zigfrak will lift demo restrictions, and provide valuable moral support!
Zigfrak would not exist today, were it not for the encouragement, feedback, technical support, and artistic talents of many people. My sincere thanks goes out to everyone who has made this possible. I hope you share at least some of my enthusiasm for what the future holds!
Beta 8 is loaded with lots of refinements and improvements. Changelist behind this tender, juicy cut.