Hello to my 8 loyal Tumblr followers and other innocent bystanders:
I’m sorry I haven’t been writing more. Since I last checked in, Zigfrak was released, and now I’m trying real hard to make people vote for it on Greenlight.
Lately, updates are appearing in the form of announcements on the game’s Steam Greenlight site. Here is the one I just posted, and I really think you should read it:
The next tier of content is pretty much ready to go, and it is pretty fun stuff. I will have a changelist ready to go as soon as possible.
I’m investigating some troubling reports from the field involving saved games getting munched, and being unable to complete certain missions (sometimes being unfortunately stranded in a distant galaxy). I will be inserting some failsafes and additional error handling in the next build to try to get to the bottom of these issues, or at least attempt to work around them in a way which does not leave the player screwed.
Please bear with me, this is why we Beta! Thanks to all who have supported the game so far, and please keep the reports coming. I reply to all support messages directly (usually within 24h), and you have my utmost attention.
Here are the changes for Zigfrak Beta 8.05, which will be available at http://zigfrak.com/ later today. This was kind of a stepping stone release.
Major changes to how units and items are spawned caused many other things to not work right. Cleaning up the fallout from those changes took way longer than expected. This work was painful, but necessary. The result is a much stronger platform to release the remaining content on.
Tier 4 content is not yet available, but random scenarios were turned back on and become available at level 10. The starting content was overhauled for faster playthrough. There is some fun stuff coming in 8.1, and the wait should be much shorter this time.
We are giving this build a final tirekick here before turning it loose. Hope you will enjoy it.
Here’s a short and tentative list of what’s cooking for Beta 8.1. It should be ready within a week or two. If there are any must-have changes not listed, let me know and I’ll see what can be done.
Also, just a reminder— you can win a cool shirt and free license code through the Zigfrak screenshot and video competition. Deadline will be here before you know it, so send your submissions in ASAP!
Last weekend, TotalBiscuit celebrated 500k subs to his YouTube channel by powering through a crazy number of indie games in a 12-hour marathon webcast for charity. I submitted my space RPG, Zigfrak, for consideration at the last minute. It was thrilling to see it in the mix!